How has downloading increased/decreased over the past few years?
Why has this happened?
What is being done to stop illegal downloads?
Can artists make money from peer-to-peer sites such as Kasaa?
Is there a technophobic point-of-view?
Saturday, April 28, 2007
Technology, Institutions, Audience etc.
Technology
What technology allows audiences and institutions to do that they couldn't do before. How is it marketed? Cost? Hot/cold media? Is it an old media undergoing changes?
Convergence: describes the process of multiple technologies brought together to form a new product.
Linear/Non-Linear: linear experiences that move in a straight line from start to finish (eg. watching a film at the cinema.) Non-linear experiences are when the audience has flexibility to choose their experience (eg. DVD features allow the audience to choose specific endings of events.)
Digitisation: the most basic form of digital material, made up of a long series of 1s and 0s.
Institutions
Establish how media institutions are converging media interests to increase sales and therefore profit.
Interactivity: is a two-way communication and in the context of NMTs means content that is reactive to the audience's choice. Eg. the red button & interactive TV.
Audience
What are audiences doing with their new media technologies? How are their experiences changing? What are audiences not doing so they can spend more time interacting with new media? Consider the counter arguements; information rich/poor, cultural imperialism, piracy, surveillance, fragmented society. Audience research will be carried out asking opinions and investigating consumption patterns.
Personalisation: the ability to offer users a personalised experience. Eg. Sky+ customers get to manipulate a linear experience into a non linear experience if they choose.
Linear/Non-Linear: linear experiences that move in a straight line from start to finish (eg. watching a film at the cinema.) Non-linear experiences are when the audience has flexibility to choose their experience (eg. DVD features allow the audience to choose specific endings of events.)
Issues
Does the new media technology encourage illegal activity, or increased spending, or harm children? Could it cause shops to close and therefore, people lose their jobs?
Democratisation: the ability to communicate your opinions and ideas or share your creative output. The digital divide shouldn’t be forgotten, however; not everyone has Internet access never mind a blog.
The Future
How could media practices be different in the future based on current practices?
Democratisation: the ability to communicate your opinions and ideas or share your creative output. The digital divide shouldn’t be forgotten, however; not everyone has Internet access never mind a blog.
What technology allows audiences and institutions to do that they couldn't do before. How is it marketed? Cost? Hot/cold media? Is it an old media undergoing changes?
Convergence: describes the process of multiple technologies brought together to form a new product.
Linear/Non-Linear: linear experiences that move in a straight line from start to finish (eg. watching a film at the cinema.) Non-linear experiences are when the audience has flexibility to choose their experience (eg. DVD features allow the audience to choose specific endings of events.)
Digitisation: the most basic form of digital material, made up of a long series of 1s and 0s.
Institutions
Establish how media institutions are converging media interests to increase sales and therefore profit.
Interactivity: is a two-way communication and in the context of NMTs means content that is reactive to the audience's choice. Eg. the red button & interactive TV.
Audience
What are audiences doing with their new media technologies? How are their experiences changing? What are audiences not doing so they can spend more time interacting with new media? Consider the counter arguements; information rich/poor, cultural imperialism, piracy, surveillance, fragmented society. Audience research will be carried out asking opinions and investigating consumption patterns.
Personalisation: the ability to offer users a personalised experience. Eg. Sky+ customers get to manipulate a linear experience into a non linear experience if they choose.
Linear/Non-Linear: linear experiences that move in a straight line from start to finish (eg. watching a film at the cinema.) Non-linear experiences are when the audience has flexibility to choose their experience (eg. DVD features allow the audience to choose specific endings of events.)
Issues
Does the new media technology encourage illegal activity, or increased spending, or harm children? Could it cause shops to close and therefore, people lose their jobs?
Democratisation: the ability to communicate your opinions and ideas or share your creative output. The digital divide shouldn’t be forgotten, however; not everyone has Internet access never mind a blog.
The Future
How could media practices be different in the future based on current practices?
Democratisation: the ability to communicate your opinions and ideas or share your creative output. The digital divide shouldn’t be forgotten, however; not everyone has Internet access never mind a blog.
Friday, April 27, 2007
HMV digital downloads
HMV rolled out its Windows-based digital song download service this week, going head to head with high street rival Virgin.
But is the service easy for the ordinary punter to understand? Have HMV and Microsoft banished the compatibility issues that have dogged the market to date? And have they laid the fears of digital activists about locked music to rest?
http://www.theregister.co.uk/2005/09/09/hmv_makes_drm_easy/
But is the service easy for the ordinary punter to understand? Have HMV and Microsoft banished the compatibility issues that have dogged the market to date? And have they laid the fears of digital activists about locked music to rest?
http://www.theregister.co.uk/2005/09/09/hmv_makes_drm_easy/
New music deal for MySpace
Tunes from independent music labels will soon be sold on websites like MySpace.
Merlin, the new agency representing the world’s independent music sector, today agreed a deal with digital music company Snocap.
The group said the deal would allow thousands of independent labels across the world to sell digital downloads of their music from their MySpace pages and other sites.
http://www.thesun.co.uk/article/0,,2-2007030543,00.html
Merlin, the new agency representing the world’s independent music sector, today agreed a deal with digital music company Snocap.
The group said the deal would allow thousands of independent labels across the world to sell digital downloads of their music from their MySpace pages and other sites.
http://www.thesun.co.uk/article/0,,2-2007030543,00.html
Digi:nation
In a new piece of research launched today Guardian Newspapers Ltd reveals how the UK population is responding to the digital world - presenting a revealing picture of today's Digi:nation. Andre McGarrigle, Guardian Newspaper's Head of Commercial Planning and Research, said: "The Guardian's Digi:nation research provides a vivid insight into the nation's digital habits. It is essential reading for those seeking to engage with consumers online and make the most of the opportunities offered by the digital world." How Digi-friendly are we? Sixty seven per cent of the UK online population has tried some sort of digital activity, for example reading blogs. downloading music or podcasts. Over half have downloaded music and 8 per cent have downloaded a podcast. User-generated content is gradually becoming mainstream with over a third having read a blog and nearly 10 per cent having created their own, a further 17 per cent have created their own website. Sixty eight per cent of the population is now online (41.1m), and 84 per cent of households with internet access have a broadband connection. Fifty four per cent of the online population downloads music (32.6m) and 43 per cent of online population owns an iPod or MP3 player (26m). Podcasting - Content is king Entertainment genres such as music, comedy and radio shows are the most popular podcasts. Around 8% of the online population, over 3 million people, have downloaded a podcast with a further 11 million people planning to do so in the future. In this group the gender breakdown is 70 per cent male, 30 per cent female.
http://www.guardian.co.uk/pressoffice/pressrelease/story/0,,1933613,00.html
http://www.guardian.co.uk/pressoffice/pressrelease/story/0,,1933613,00.html
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